Large City: Seaton Citidel

Seaton Citidel

Seaton Citidel
Example Sylvin architecture.
StateSylvan
ProvenceYehan Kingdom
Sub ProvenceAldhall Dutchy
RegionVèdo-done Brushlands
Founded1246
Community LeaderLord Dyëkdsm Baxter Scobie
Area62 km2 (24 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation4306 m (14127 ft)
Average Yearly Precipitation143 cm/y (56 in/y)
Population14846
Population Density239 people per km2 (618 people per mi2)
Town AuraNecromancy
Naming
Native nameSeaton Citidel
Pronunciation/ˈsitən/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Seaton Citidel (/ˈsitən/ [Translation Unavailable]) is a temperate Large City located in Aldhall Dutchy, Yehan Kingdom, within the Sylvan.

The name Seaton Citidel is derived from the Sylvin language, as Seaton Citidel was founded by Dyëkdsm Baxter, who was culturaly Sylvin.

Climate

Seaton Citidel has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 9°C (48°F). Seaton Citidel receives an average of 143 cm/y (56 in/y) of precipitation, most of which comes in the form of rain during the spring. Seaton Citidel covers an area of nearly 62 km2 (24 mi2), and an average elevation of 4306 m (14127 ft) above sea level.

Overview

Seaton Citidel was founded durring the early 13th century in winter of the year 1246, by Dyëkdsm Baxter. The establishment of Seaton Citidel suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Seaton Citidel was built using the conventions of Sylvin durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Seaton Citidel is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Seaton Citidel is is constructed arround a semi-circular broad cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. Astonishigly, the cost-cutting-focused defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Before you’ve even set foot into the heart of Seaton Citidel, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The city is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Seaton Citidel.

Civic Infrastructure

Seaton Citidel has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Seaton Citidel has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Seaton Citidel. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Seaton Citidel's parks.

Seaton Citidel has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Seaton Citidel.

Seaton Citidel has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Seaton Citidel has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Seaton Citidel has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Seaton Citidel has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Seaton Citidel has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Seaton Citidel has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Seaton Citidel has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Seaton Citidel's public wards, blessings, and other arcane systems.

Seaton Citidel has an Administrative Academy which trains individuals in the administrative arts.

Seaton Citidel possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Seaton Citidel's grid is powered by mana accumulators.

Seaton Citidel's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Seaton Citidel has a first rate hospital which caters to anyone in need of long term medical care.

Seaton Citidel has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Seaton Citidel's natural decorations nor waterways.

Seaton Citidel has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Seaton Citidel has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Seaton Citidel has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Seaton Citidel's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Seaton Citidel all of the cats speak in a dead language.

The Stymphalian Bird (Bronze Beak) near Seaton Citidel are known to be almost tame, such that they can be put to domestic use.

Seaton Citidel's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Charm energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 27
  • Farmers: 44
  • Farm Laborer: 74
  • Hunters: 59
  • Milk Maids: 39
  • Ranchers: 18
  • Ranch Hands: 43
  • Shepherds: 36
    • Farmland: 60126 m2
    • Cattle and Similar Creatures: 3711
    • Poultry: 44538
    • Swine: 2969
    • Sheep: 148
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1484

Craftsmen

  • Arms and Toolmakers: 30
  • Blacksmiths: 32
  • Bookbinders: 19
  • Buckle-makers: 21
  • Cabinetmakers: 35
  • Candlemakers: 54
  • Carpenters: 53
  • Clothmakers: 40
  • Coach and Harness Makers: 16
  • Coopers: 39
  • Copper, Brass, Tin, Zinc, and Lead Workers: 21
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 32
  • Farrier: 72
  • Furriers: 9
  • Glassworkers: 51
  • Gunsmiths: 31
  • Harness-Makers: 14
  • Hatters: 29
  • Hosiery Workers: 10
  • Jewelers: 17
  • Leatherwrights: 42
  • Locksmiths: 14
  • Matchstick makers: 23
  • Musical Instrument Makers: 21
  • Painters, Structures and Fixtures: 18
  • Paper Workers: 20
  • Plasterers: 19
  • Pursemakers: 24
  • Roofers: 15
  • Ropemakers: 14
  • Rugmakers: 14
  • Saddlers: 26
  • Scabbardmakers: 30
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 14
  • Shoemakers: 14
  • Soap and Tallow Workers: 48
  • Tailors: 89
  • Tanners: 18
  • Upholsterers: 21
  • Watchmakers: 20
  • Weavers: 42
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 20
  • Booksellers: 22
  • Butchers: 38
  • Chandlers: 37
  • Chicken Butchers: 38
  • Entrepreneurs: 15
  • Fine Clothiers: 38
  • Fishmongers: 36
  • Florists: 8
  • Potion Sellers: 24
  • Resellers: 74
  • Spice Merchants: 19
  • Wine-sellers: 31
  • Wheelwright: 24
  • Woodsellers: 14

Service workers

  • Bakers: 82
  • Barbers: 69
  • Coachmen: 21
  • Cooks: 64
  • Doctors: 32
  • Gamekeepers: 22
  • Grooms: 13
  • Hairdressers: 57
  • Healers: 43
  • Housekeepers: 44
  • Housemaids: 70
  • House Stewards: 37
  • Inns: 14
  • Laundry maids: 29
  • Maidservants: 49
  • Nursery Maids: 26
  • Pastrycooks: 54
  • Restaurateur: 67
  • Tavern Keepers: 54

Specialized Laborer

  • Ashworkers: 21
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 31
  • In-Town Couriers: 32
  • Long Haul Couriers: 30
  • Dockyard Workers: 29
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 36
  • Millers: 34
  • Miners: 33
  • Oilmen and Polishers: 24
  • Postmen: 36
  • Pure Finder: 19
  • Skinners: 43
  • Sugar Refiners: 8
  • Tosher: 23
  • Warehousemen: 46
  • Watercarriers: 31
  • Watermen, Bargemen, etc.: 44

Skilled Laborers

  • Accountants: 17
  • Alchemist: 21
  • Clerk: 29
  • Dentists: 14
  • Educators: 43
  • Engineers: 21
  • Gardeners: 15
  • Mages: 10
  • Plumbers: 15
  • Pharmacist: 17
  • Professors: 6
  • Scientists: 11
  • Wizards: 6

Civil Servants

  • Adventurers: 14
  • Bankers: 21
  • Civil Clerks: 32
  • Civic Iudex: 16
  • Consultants: 9
  • Exorcist: 33
  • Fixers: 17
  • Kami Clerk: 29
  • Landlords: 29
  • Lawyers: 18
  • Legend Keepers: 26
  • Militia Officers: 114
  • Monks, Monastic: 42
  • Monks, Civic: 42
  • Historian, Oral: 35
  • Historian, Textual: 17
  • Policemen, Sheriffs, etc.: 37
  • Priests: 54
  • Rangers: 19
  • Rat Catchers: 21
  • Scholars: 24
  • Spiritualist: 26
  • Slayers: 8
  • Storytellers: 50
  • Military Officers: 43

Cottage Industries

  • Brewers: 43
  • Comfort Services: 67
  • Enchanters: 16
  • Herbalists: 16
  • Jaminators: 43
  • Needleworkers: 49
  • Potters: 25
  • Preserve Makers: 42
  • Quilters: 21
  • Seamsters: 61
  • Spinners: 43
  • Tinker: 16
  • Weaver: 34

Artists

  • Actors: 15
  • Architects: 5
  • Bards: 25
  • Costumers: 8
  • Dancers: 17
  • Drafters: 9
  • Engravers: 12
  • Fine Furniture Carpenters: 7
  • Glaziers: 15
  • Inlayers: 14
  • Musicians: 43
  • Painters, Art: 7
  • Playwrights: 15
  • Sculptors, Art: 12
  • Wood Carvers: 49
  • Writers: 51

Produce Industries

  • Butter Churners: 51
  • Canners: 46
  • Cheesmakers: 53
  • Ice Merchants: 6
  • Millers: 29
  • Picklers: 25
  • Smokers: 18
  • Stockmakers: 17
  • Tobacconists: 24
  • Tallowmakers: 30

5490 of Seaton Citidel's population work within a Foundational Occupation.

8763 of Seaton Citidel's population do not work in a formal occupation, but do contribute to the local economy. 593 (4%) are noncontributers.

Points of Interest

Seaton Citidel is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

Due to a magical anomaly, Seaton Citidel is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a cart of Summoning, an a cart imbued with great amounts of Summoning energies was created in Sa̋w Lërä Ni̋ēkēä by in time immemorial, reportedly some time during the early 2nd century.

History